Sam Lapere

My blogs

About me

Location Geneva, Switzerland
Introduction Passionate about real-time photoreal rendering with path tracing. Unreal Engine developer, previously Omniverse RTX Renderer QA engineer, product manager and scientific visualization engineer at Nvidia, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.